AI Insights · Timothy · October 2021
Top 5 Slime Games on Android in New Zealand: Q3 2021
In Q3 2021, the top slime games on Android in New Zealand showed varied performance in downloads, revenue, and active users, with some apps experiencing notable trends.
Throughout Q3 2021, the top slime games on the Android platform in New Zealand exhibited diverse performance in terms of downloads, revenue, and active users. Below, we provide a detailed analysis of each app's performance based on data from Sensor Tower.
Super Slime Simulator: DIY Art by Dramaton had a fluctuating trend in weekly downloads, starting with around 1K downloads at the beginning of the quarter and ending with over 500 downloads. The app's active users saw a decline from approximately 3.9K to 1.5K mid-quarter, followed by an increase to about 2K by the end of September. Revenue was negligible, with only a minor peak of $1 in the final week.
Slime Simulator Time: 3D ASMR from Questzy experienced a peak in weekly downloads in mid-July with over 400 downloads, before gradually declining to under 70 downloads by the end of September. Active users followed a similar pattern, peaking at 1.4K in mid-July and decreasing to just over 700 by the end of the quarter.
Slime ASMR Simulator DIY Slime by Jamcoco saw moderate download numbers throughout the quarter, with a peak of 268 downloads in mid-August. Active users mirrored this trend, peaking at 149 in mid-August before dropping to 66 by the end of the quarter.
Slime Games for Teens from Kids Food Games Inc. had a consistent performance in weekly downloads, reaching a peak of 126 downloads in mid-August and ending the quarter with 94 downloads. Active users showed a similar trend, with a peak of 145 in mid-August and ending the quarter at 114.
Finally, Goo: ASMR Slime Simulator by EXOMIND had a significant drop in weekly downloads, starting with over 400 downloads in late June and dropping to zero for several weeks, ending the quarter with negligible downloads. Despite this, the app maintained a relatively steady number of active users, starting at around 3.9K and gradually decreasing to approximately 2.6K by the end of September. Revenue showed minor fluctuations, peaking at $152 at the beginning of the quarter and ending with $63 in the final week.
For more detailed insights and data, visit Sensor Tower.